Bachelor thesis on the topic "Connected Kitchen". Conception and design of a kitchen device in cooperation with BSH Hausgeräte GmbH.
For our bachelor thesis with the topic „Connected Kitchen“ we were able to win BSH Hausgeräte GmbH for a collaboration. In the course of such exchanges, we have benefited from their great experience on the field of home appliances. As the project outcome is under NDA, I am not allowed to publish details or pictures.
Following a human centered design process we tried to find out how connected kitchen appliances could improve and optimize the cooking process of different user groups. Starting with user research and the observation of cooking processes we developed first ideas. These ideas were iterated and improved to create a coherent concept.
In the end we were able to present a working prototype of our connected kitchen appliance, consisting of hardware components and an user interface, to showcase possible interactions with the device.
VEBA is a combination of hard- and software, designed to support the fire brigade in case of a smoke alarm. It helps the firemen to plan and execute the operation.
Veba is the result of conceptional and creative work on a real product with associated service. Focusing on a human centered design process, a solution orientated strategy and the creation of working prototypes, we asked several fire brigades for their insights and feedback.
For a better estimation of fire outbreak, we designed an intelligent connected smoke detector. Equipped with various sensors it offers an improved fire recognition in buildings.
The software acts as a counterpart to the smoke detector. In case of a fire alarm, all relevant operation data and real-time environmental values on site are directly transmitted to the responsible fire brigade. This way time-consuming manual information acquisition is avoided.
I spent my fifth semester as an Interaction Design Intern at HERE, an international map making company owned by AUDI AG, BMW Group and Daimler AG.
I went to HERE in Berlin to work as a Interaction Designer in the field of Connected Cars. Due to NDA I'm not allowed to show project details.
The prototypes where used to facilitate studies in a car simulator environment with end users to validate my thinking. Furthermore I've been working with the developers to implement features, streamlining existing product features and fixing user experience bugs.
Another part was the creation of user interface elements and gaining first experience in motion design.
Pen & Paper, Illustrator, Photoshop, HTML, CSS, JS, Arduino, Prototyping, Omnigraffle
A one week mechatronic workshop during the fourth semester.
Physical computing with a five-axis robotic arm, that can throw candy
During the on week mechatronics workshop we learned the principles of electrical engineering. With the help of practical examples we were teached how to build circuits and how to use different components like resistors, transistors or relays.
In the next step we wired our robot and built a circuit to control it. We used potentiometer to monitor the exact positions of the 5 axes. The heart of the robot is an Arduino UNO, which is controlled by Processing.
It was our goal to build a robot that could distribute candy, therefore we created an alternative mechanism. After planning in CAD we lasered the components out of Plexiglas. In the end our robot was able to shoot „Mentos“. The candy is stored in a magazine and the robot can reload automatically.
Designing and prototyping an application to simplify and structure the lending process of the MediaLab at our university.
In the fourth semester the context of the software was left open, hence we looked for a realistic example in our own environment. The choice fell on the lending processes in the media lab of the college.
Until now, all loaned items must be entered in lists manually, this creates confusion, high workload and low transparency for students. With our application, we want to simplify the lending processes, on the other hand offer the students the opportunity to learn more about the available products.
The application includes all relevant processes, products can be marked as favorite, be reserved or lent. The students get more insight on what articles they should return soon. The second part of the software provides a desktop application for the employee in the media lab. This is where all renting processes come together. Thereby it is always known which items are on loan currently. So you have always a current survey of the itemsets.
Physical computing during third semester. A device to make the environment palpable, even without touching anything. Better orientation for people with poor eyesight.
The aim of the course "invention design" was the confrontation with future technologies and their sensible use. As a final result we were able to present a working prototype.
Our project is an approach to make the environment palpable. With our device, people who have only a very limited visual perception can experience their environment in a tactile way, even without touching anything.
An ultrasonic range sensor detects the distance of objects in front of the user. With the help of three vibration units in the glove, distance information is made tactile. In addition, the information can also be perceived audible. In this manner our prototype should protect against unintentional collisions. As field of application, the urbane area is worth mentioning here.
Application Design Project during the third semester. Redesign of an existing free software.
We chose "Dark Shot II", a program to take screen captures.
The task was to redesign an existing free application. The focus was not only on a new appearance, but mostly on the revision of contained functions.
Our application is tailored to our user group, freelancers and tutors. It should help to document creation processes of digital works, such as speed paintings. SnapCut allows the user to make more than just screenshots. Our software makes it possible to set a certain time interval between each capture. Even continuous recording of the screen content is supported.
In addition, the generated images or video sequences can be processed subsequently. The functions range from simple video editing to displaying keystrokes or the conversion of speech into text. In this way complete tutorials can be created with little effort.
A short project during the second semester. We tried to display the swarm behavior of bees in an abstract way. The media installation could be experienced through gesture control.
Combining programmed content with a real object was the main task of the four weeks workshop. We built a wooden hologram box that contains a 40 inch screen in the top. The screen content is projected into the real object by optical illusion.
Habitus tries to imitate the natural swarm behavior of the Central European bee in a reduced an abstract way. Users have influence on the bees by waving their hand in front of the media installation. This causes the bees to become wild and they starting to defend their hive. In addition, the bees change their color and movement. As a second interaction possibility, the user can cause the bees to collect honey from a flower.
The implementation of habitus is based on „Processing“ and the library „Box2D“. The Xbox Kinect Sensor was used additionally, to provide an intuitive interaction with the system. To create a changeable light mood, we used a Arduino board and a RGB LED.
That's it for now.
Currently I'm in Tokyo
and part of the Designit family
My name is Pascal Ruppert and I was born in Schwäbisch Gmünd, a little town in the south-west of Germany, twenty-two years ago. After finishing my Abitur I attended the Hochschule für Gestaltung Schwäbisch Gmünd, where I graduated with a Bachelor of Arts, Interaction Design in 2016.
Since my younger years I am fascinated by the function of electronic devices and computers. I am curious what new technologies and possibilities the future will bring.
I love to tinker with Arduino and electronics to build prototypes and invent things. Passionate for digital solutions as well, I’m using my knowledge to create thought-through concepts, meaningful interactions and great user experience.
My design solutions are user centered, with my skillset I am able to support a project from user research to final draft and on all the steps in-between. Most likely I work with Adobe Creative Cloud, Sketch 3, Cinema 4D and Sublime Text. Furthermore I know how to program with Processing, Arduino, HTML/CSS/jQuery. I am familiar with the principles of digital photography.
Please come back with a bigger screen.